![]() ![]() We talk a lot about gaming on this blog, but this time the focus is on work, not play. Improve support for OpenCL- and OpenGL-based productivity and creative apps where native drivers are not available.We have a few goals as a part of this new work: By leveraging our deep Windows and DirectX knowledge and Collabora’s extensive experience in the open source graphics space, we will be adding a new D3D12 backend to Mesa to support OpenCL and OpenGL, with initial support targeting OpenCL 1.2 and OpenGL 3.3. We’re excited to partner with engineers at Collaborato build OpenCL and OpenGL mapping layers using the Mesa 3D open source project. Building on our previous work with the D3D12 Translation Layer library as well as the D3D11On12and D3D9On12 mapping layers, we’re happy to share that we are working on two new projects: OpenCL and OpenGL mapping layers to D3D12.
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